Walter Alston
'AAA' GM
Damage Controlman: First to Arrive, Trained to Survive. Hoo-Ya Navy!
Posts: 164
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Post by Walter Alston on Feb 8, 2008 17:46:54 GMT -5
This idea I have, has worked in other leagues, and would possible increase activity within the league, and make people compete more often.
Idea is:
Spend up to 2m where you can edit one players vitals, which can include FLD%, FAM at a POS., Hits, HRs, and so forth and so on.
What ya'll think
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Post by Dave Stieb on Feb 8, 2008 19:09:18 GMT -5
No way. It'll only make the rich(er) teams stronger since they will have the cash to be able to do this, yet others (like me) can't afford to do such changes. Plus, it would negate the draft and drafting well.
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Post by Mike Rizzo on Feb 8, 2008 19:32:56 GMT -5
I think you might have misunderstood him...It sounds to me like each team gets the same amount of "money" (fictional, not tied to actual cap). But I could be mistaken?
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Post by Bill Buckner on Feb 8, 2008 20:48:27 GMT -5
i like the idea, but i propose it to only be used in minors since minor league players actually do progress. It makes sense.
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Post by Doug Melvin on Feb 8, 2008 21:35:22 GMT -5
I agree with BOS if we did it.
Make an age limit too. Like only a player under the age of 20. That way a player should not be able to advance more then twice.
Maybe set it up as a percentage...to increase a players HR by 5% it would cost 2M, hits by 5% would cost 1M and FLD by 2% would cost 1M. Only allow 1 upgrade per yr/per player and the money WOULD go against salary cap...
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Post by Darryl Strawberry on Feb 8, 2008 22:08:57 GMT -5
100% against this, allowing teams to upgrade players just sets the league up for failure. I have been in leagues that upgrade players and it makes the league unrealistic. Just leave it how it is
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Post by John Kruk on Feb 9, 2008 3:57:07 GMT -5
I agree with Jeff here. Also this would be a lot of work with keeping track of which teams improved who and what not. I just see it as a pain in the ass. But, I could always have my opinion swayed.
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Post by Bill Buckner on Feb 9, 2008 6:15:42 GMT -5
In, RL, minor leaguers dont just stay the same with their abilities, they improve, thats why i think this would actually make it a little more realistic
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Post by Jose Canseco on Feb 9, 2008 10:20:43 GMT -5
the only way this would work would be to do it like this...
1.each team would get the option of improving 1 minor league player each season.
2. players could not be improved more then 1 time in their career, regardless of team(so say I improve Charlie Baker I just got in the draft, then trade him to PHI....PHI wouldn't be able to improve him...nor would any team that tried to trade with PHI to get him)
im on the fence but I do think this idea might merit a league wide vote for a rule change....
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Post by Darryl Strawberry on Feb 9, 2008 12:00:08 GMT -5
minor leaguer's improve in this, if they came out of the draft and went straight to MLs they would not produce how they produce if they stayed in minors for 2-3 seasons. Now not all players are like that, which is the case in RL as well. By improving players with cash thats more like adding steroids to our league and I am not into that idea(worked great for MLB )
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Post by xindepogx on Feb 9, 2008 19:17:53 GMT -5
I gotta agree with Jeff, this just makes the league unrealistic
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Post by Bill Stoneman on Feb 9, 2008 20:40:33 GMT -5
minor leaguer's improve in this, if they came out of the draft and went straight to MLs they would not produce how they produce if they stayed in minors for 2-3 seasons. Now not all players are like that, which is the case in RL as well. By improving players with cash thats more like adding steroids to our league and I am not into that idea(worked great for MLB ) Exactly. If you draft an 18 yr old with .300/.450/.600 vitals, and stick him right in the NL, he won't even come close to that. You have to look at the vital ratings as a players "potential", not actual numbers. If you correctly develop that kid in the minors, then he might reach that .300/.450/.600 in his prime. Then when he's 35, he won't reach it again. I think this game does a very good job of portraying potential as a whole, and does a pretty good job of portraying seemingly random events (a guy having a major off year then coming back to his norms). That's one of the good things about it. If it gave you exact vitals every year, it would be boring, it'd take all of the skill out of making transactions and such, and everyone would see the same value in every player. The way it is leaves it more up to your ability to make smart moves, be patient developing players, etc. Adding numbers to minor leaguers won't make them "progress", it'll just make that prime potential higher, and I don't think it'd really help the league.
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